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Hair Nah originated as the answer to a brief: What are the stresses that Black women face and how can we address them? Starting as a script l realized that a video game would explain the issue phenomenally better. So we made one.  

"Hair Nah is a response to the perverse action of touching a Black woman’s hair without permission. The micro-aggression of assumed authority and ownership of black bodies." - Momo Pixel

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*Art Director
*Pixel Artist 
*Producer: Ritchie Richards 
*Assistant Pixel Artist: Allison Berg
*Co-writer: Mulu Habtemariam
*Animator: Oliver Rokoff 
*Developer: Trent Johnson 
*Creative Directors:
Matt Sorrell , Jason Kreher 
One Club Gold Pencil
The Andy's Gold
Hair Nah took a long time to make about 9 months. I got the idea in Feburary and the game was released in November.
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I had only been designing
pixel art digitally for 2 months before I started on this game. 
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Ritchie Richards was a lifesaver. I had never worked with a producer who was also verse in UX/UI before. But mannnnn let me tell you! It helped so much. Without him this game would not have seen the light of day. He scheduled and organized everything. Had the answers when I had none. It was soooooooo stressful! He's a hero.
Allison is so dope. She had never created with pixel art before but learned right on the spot. She made the hands, and the vacation backgrounds
A month before the game was ready Oliver sent me a wip of the animations. I got so excited that I stayed up all night added effects and made a song to it. I kept all of the sounds from this trailer for the game except the song. 
If you look, you'll notice from the video that we later changed the chibi character's hair from bantu knots to the short afro now seen in the game. 
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I tried to have fun in the midst of all the work so I hid myself within the game at times. It made me feel like a real game designer. 
Originally in between levels I thought about having screens such as this one to tell more of the story. But it flowed a bit better without them. 
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I put the older black lady into the scene to represent a generation who has already been there, done that and tired of it. 
This was the first scene that I created for the game and it is my favorite. I was so proud to finish it. Like yo look at those colors! Ugh so dope. 
A big thank you to everyone who helped on this project. Thank you for amplifying my voice. It made a difference to me and the world. 

and to those who tried to lessen it. ya failed.